Define
Choose the habit, the days it is due, and reminders that fit real life.
Habpic Press Kit
The official source for Habpic product information, founder background, downloadable visuals, and media enquiries.
About Habpic
Habpic is a habit tracker built around photographic proof. Instead of checking a box, people prove completed habits with photos, creating a visual record of their consistency and progress.
Habpic brings recurring habits, photo proof, focus sessions, flexible reminders, visual analytics, home screen widgets, and optional friend accountability into one experience. Personal proofs stay private by default. When people choose a Proof Pact, only linked habits can contribute, and each photo can still be withheld while completion status is shared.
“Most habit trackers record what people say they did. Habpic helps them keep evidence of what they actually did.”
The product idea
Choose the habit, the days it is due, and reminders that fit real life.
Complete a recurring habit and capture or choose a photo as evidence.
Each proof joins a visual history while streaks and analytics reveal consistency over time.

Founder story
Founder, based in Nigeria
Jesse Wisdom's journey into technology began in junior secondary school. After he and his brother had played nearly every 2D Java game they could find for an old Samsung GT-C3222, they became curious about how games were made. That question led them into art, programming, scripting, Blender, and storytelling through years of self-directed learning.
They experimented with GameMaker Studio and GML, then RPG Maker VX Ace and MV. With support from their father, who bought their software licences, they completed Legends: The First Prophecy and released it on itch.io in 2019. Its first $13 in sales proved that something they imagined could reach a real customer.
Jesse later built Turbo Winds, a top-scrolling space shooter made with Godot, and earned his first mobile advertising revenue. The numbers were small, but the lesson was lasting: loving the craft of building was not the same as knowing how to bring a product to people.
Web development became the next chapter. After initially stopping at HTML, CSS, and JavaScript, Jesse found Maisy Leigh's work and was personally inspired by the way she combined frontend development with thoughtful independent products. He moved into React, Next.js, Node, Express, TypeScript, Tailwind, MongoDB, and eventually AI as another practical creative tool.
Mobile development had remained a skill Jesse repeatedly started and postponed. The RevenueCat Shipyard: Creator Contest became the reason to immerse himself fully. Habpic grew from that challenge and from a simple belief: effort becomes easier to value when people can see the evidence of it.
Fact sheet
Brand assets
Use the wordmark with clear space around it. Do not stretch, recolor, rotate, or place it over visually busy backgrounds.
Use this checklist when preparing the downloadable ZIP.
The complete ZIP will be added after final founder and store assets are prepared. Every download currently shown on this page is available now.
For publication
“Habpic exists because completed effort deserves more than a disappearing checkmark. A photo gives progress a memory.”
“The first game my brother and I sold earned $13. It was small, but it changed what building meant to me because someone outside our home chose it.”
“I built Habpic while teaching myself mobile development. That learning journey shaped the product: start clearly, prove the work, and let progress become visible.”
Habpic is at the beginning of its public story. Verified coverage and release notes will appear here as they are published.
For interviews, product information, review access, or additional assets, contact Jesse directly.
press@habpic.app